The Gift of Design Thinking
Last week, Top Hat Monocle had the pleasure of hosting the “design thinking” station at the EdTech Meetup with our friends from Evernote! What is design thinking, and what does it have to do with education?
Design thinking is a human-centered approach to problem-solving, encouraging people to tackle the world’s messy problems with a collaborative, hands-on approach. Using its framework and the smorgasbord of tools associated with it, it cuts across disciplines and cohorts, proving effective for everyone from kindergartners to senior execs.
It offers a methodology for innovation, encouraging students from all fields to personalize, internalize and work through the process in order to uncover innovative solutions. The process is as follows:
1. Empathize: to create meaningful innovations, you need to know your users and care about their lives. Interview, observe and “dig deep.” Whether it’s spending a day as a kindergartner or going out and conducting field interviews, the idea is to really understand your audience.
2. Define: framing the problem is the only way to the right solution. Create an actionable, narrowly defined and meaningful problem statement.
3. Ideate: it’s not about coming up with the ‘right idea’, but rather generating a huge range of possibilities. Brainstorm, bodystorm, mindmap, sketch, you name it! Let your creativity run wild and embrace seemingly crazy ideas. The only rule is there are no rules in this stage.
4. Prototype: build to think and test to learn. Whether it’s a wall of post-its, a story board, a gadget or a role-playing activity, the idea is to start building, fail quickly and prototype rapidly.
5. Test: testing is an opportunity to learn about your solution and your users. Show, don’t tell and compare experiences and multiple prototypes.
Lather, rinse, repeat. Design thinkers are encouraged to go through as many cycles of this process as possible, each time uncovering new insights and even more innovative and unexpected solutions.
Then again, defining ‘design thinking‘ almost goes against its very essence, since it emphasizes a bias toward action, and the best way to learn what design thinking is all about is to get your hands dirty and try it firsthand! Which is exactly what we did.
We focused on the first step: empathy by walking attendees through the Gift-Giving Project. Students were paired up with total strangers and then were asked to interview one another about the last time their partner gave a gift. In cycling through the design thinking process, attendees came up with some crazy innovative solutions to real problems! Watch the video on how to facilitate the process here. Also, check out other cool activities specifically designed for the classroom here!
Design thinking actually shares a lot in common with the active learning approach to education that we care so much about here at Top Hat Monocle. Constant feedback, quick iterations, rapid prototyping & acting rather than passively ingesting material foster an environment that encourages taking some risks in learning and getting your hands dirty in the classroom.






